Well, initially my first post was going to be our battle report. However, the wife had a great idea to rip up our carpet and go with our original hardwood....so I have yet to get that. That said, another topic I wanted to sound off about was my Marine Tactica. Initially, when the new dex came out I struggled a bit to make my Marine chapter work. I attempted Marine spam with alot of boots on the ground, Land Raider spam, Pod Stern etc. without a great deal of success. In addition, the builds felt a bit boring and gimmicky.
However, my latest build that I had great success with in the last tourney and it 'feels' the strongest I've put together so far. It's fun, does well against a mixture of armies and uses a mixture of units. So, here are my current thoughts on the space marines;
Tactica
Monday, June 8, 2009
Tuesday, June 2, 2009
New Contributor
I have asked a friend of my to help out with this site, AgeOfEgos. Hopefully, in the near future he will be posting his thoughts and musings on 40k and Fantasy. I thoroughly enjoy his battle reports and have asked him to post one here of our most recent game.
Moving on...Our little gaming group is getting ready to start a Fantasy campaign and we will be starting at a 1000 pts. I am woefully behind on getting my 1k points of Warriors of Chaos ready, so I am at least shooting to have them assembled by our start date in a couple of weeks.
I have also completed my Vindicator to bring my CSM Force up to 2000+ pts. I will post a picture real soon.
Later....
Moving on...Our little gaming group is getting ready to start a Fantasy campaign and we will be starting at a 1000 pts. I am woefully behind on getting my 1k points of Warriors of Chaos ready, so I am at least shooting to have them assembled by our start date in a couple of weeks.
I have also completed my Vindicator to bring my CSM Force up to 2000+ pts. I will post a picture real soon.
Later....
Monday, May 25, 2009
My take on List Building with CSM
A conversation I had recently about the Chaos Codex got me thinking about this topic. The conversation was more about how much the Codex sucks with me playing devil’s advocate. This person was lamenting the loss of customization that the last Codex provided. I agreed with this, but replied that we have some of the best troop choices in the game with Cult Troops and some really great heavy support choices.
Under 5th, troops are center stage since they are the only choice when it comes to holding objectives. Right next to them is anything anti-tank and next to them is anything anti-horde. These are what I usually try to have an answer for when designing a list. Anything in the codex that can serve double duty usually makes the cut.
So after preening the Codex, my lists are chosen from:
HQ:
•Daemon Princes
•Abaddon
I enjoy the versatility of Princes. Equip them with wings and throw on a mark. For what you get, they are really cheap. As for Abaddon, I haven’t used him yet, but it would be fun (more so for me than my opponent) to let this beat stick off of the bench occasionally. The only downside is the model is terrible and is the only reason I haven’t used him yet.
Troops:
•Berzerkers
•Noise Marines
•Plague Marines
Fearless, Furious Assault, Sonic Weapons/Blastmaster, and Feel no Pain. I found fearless to be a huge advantage in 5th, especially when combined with CSM. Many times I have had a squad, reduced to a couple of models, still running around and causing havoc and holding objectives.
There are only a few units in the game better than Berzerkers at close combat, two of which are Gene Stealers and maybe Harlequins. Throw in tank-busting and the Gene Stealers can’t compete. Berzerkers are my shock troops and are expected to die. I want them to cross the table cut a hole in the enemy, then die as my opponent is forced to deal with them. Hopefully my other units are in position by then. If facing a horde, Berzerkers are my counter assault unit.
Noise Marines are a staple in my list, usually one squad, equipped with Blastmaster and some Sonic Weapons. This unit’s primary use is to squat an objective in my deployment zone and then shoot. The Blastmaster is one of my favorite weapons, but it is unpredictable. Sonic Weapons are there for hordes and outflankers.
Plague Marines are another staple. With Feel No Pain, Blight Grenades, and the ability to take Melta Guns or Flamers, what’s not to like? OK, their Initiative and price but definitely worth it. This unit is great at holding objectives and tying up units. Mine usually clean up after the Berzerkers.
Heavy:
•Obliterators
•Defiler
•Vindicator
•Land Raider
Obliterators are one of the best heavy support choices in the game. They get and deserve a lot of attention. I run six.
I haven’t used a Defiler yet but will do so as soon as I get one. Defilers seem to meet my “double duty” requirement, plus I like the model.
I don’t think I need to elaborate on the virtues of Vindicators and Land Raiders. Both are solid choices.
This look at list building and the CSM Codex was taken from a competitive viewpoint. I like the elite nature of my lists. They require me to be more tactical in my thinking. With the low model count, nothing is expendable as each unit needs to have an impact.
Note: Although I try to make competitive lists, my goal is not to crush my opponent, but to have a good game. Fun above all.
Well, there you have it, one man’s opinion.
Under 5th, troops are center stage since they are the only choice when it comes to holding objectives. Right next to them is anything anti-tank and next to them is anything anti-horde. These are what I usually try to have an answer for when designing a list. Anything in the codex that can serve double duty usually makes the cut.
So after preening the Codex, my lists are chosen from:
HQ:
•Daemon Princes
•Abaddon
I enjoy the versatility of Princes. Equip them with wings and throw on a mark. For what you get, they are really cheap. As for Abaddon, I haven’t used him yet, but it would be fun (more so for me than my opponent) to let this beat stick off of the bench occasionally. The only downside is the model is terrible and is the only reason I haven’t used him yet.
Troops:
•Berzerkers
•Noise Marines
•Plague Marines
Fearless, Furious Assault, Sonic Weapons/Blastmaster, and Feel no Pain. I found fearless to be a huge advantage in 5th, especially when combined with CSM. Many times I have had a squad, reduced to a couple of models, still running around and causing havoc and holding objectives.
There are only a few units in the game better than Berzerkers at close combat, two of which are Gene Stealers and maybe Harlequins. Throw in tank-busting and the Gene Stealers can’t compete. Berzerkers are my shock troops and are expected to die. I want them to cross the table cut a hole in the enemy, then die as my opponent is forced to deal with them. Hopefully my other units are in position by then. If facing a horde, Berzerkers are my counter assault unit.
Noise Marines are a staple in my list, usually one squad, equipped with Blastmaster and some Sonic Weapons. This unit’s primary use is to squat an objective in my deployment zone and then shoot. The Blastmaster is one of my favorite weapons, but it is unpredictable. Sonic Weapons are there for hordes and outflankers.
Plague Marines are another staple. With Feel No Pain, Blight Grenades, and the ability to take Melta Guns or Flamers, what’s not to like? OK, their Initiative and price but definitely worth it. This unit is great at holding objectives and tying up units. Mine usually clean up after the Berzerkers.
Heavy:
•Obliterators
•Defiler
•Vindicator
•Land Raider
Obliterators are one of the best heavy support choices in the game. They get and deserve a lot of attention. I run six.
I haven’t used a Defiler yet but will do so as soon as I get one. Defilers seem to meet my “double duty” requirement, plus I like the model.
I don’t think I need to elaborate on the virtues of Vindicators and Land Raiders. Both are solid choices.
This look at list building and the CSM Codex was taken from a competitive viewpoint. I like the elite nature of my lists. They require me to be more tactical in my thinking. With the low model count, nothing is expendable as each unit needs to have an impact.
Note: Although I try to make competitive lists, my goal is not to crush my opponent, but to have a good game. Fun above all.
Well, there you have it, one man’s opinion.
Friday, May 22, 2009
Added Photo Album
Just a quick post to say that I've added a album to show some of my work. It will also serve as a baseline for where I am at the moment, skill wise.
Later...
Later...
Sunday, May 17, 2009
Local Tournament
Yesterday, I participated in a small tournament. My army performed OK with 2 wins and one loss. Had the last game gone differently, I would have won instead of ending up 2ND. Had a great time anyway.
My list:
1750 Pts - Mixed CSM
HQ: Daemon Prince (1#, 155 Pts)
1 Daemon Prince
Wings; Lash of Submission; Mark of Slaanesh
HQ: Daemon Prince (1#, 200 Pts)
1 Daemon Prince
Wings; Bolt of Change; Mark of Tzeentch; Warptime
Troops: Khorne Berzerkers (9#, 243 Pts)
7 Khorne Berzerkers
1 Skull Champion
Power Fist
1 Rhino
Troops: Plague Marines (9#, 274 Pts)
7 Plague Marines
Flamer (x1); Meltagun (x1)
1 Plague Champion
Power Fist
1 Rhino
Troops: Plague Marines (9#, 274 Pts)
7 Plague Marines
Flamer (x1); Meltagun (x1)
1 Plague Champion
Power Fist
1 Rhino
Troops: Noise Marines (5#, 150 Pts)
5 Noise Marines
Blastmaster; Bolter (x2); Sonic Blaster (x2)
Heavy Support: Obliterators (2#, 150 Pts)
2 Obliterators
Heavy Support: Obliterators (2#, 150 Pts)
2 Obliterators
Heavy Support: Obliterators (2#, 150 Pts)
2 Obliterators
Total Roster Cost: 1746
It seems this army has trouble playing against horde armies, particularly, Tyranids. Against other elite or MEQ armies, I usually do well enough. In the last two tournaments, I have faced off against the Bugs three times (that's half of my games). My record against them is two draws with one loss. My problem is that I can not kill the big bugs fast enough with the Obits and still manage the large squads bearing down on me. So with that in mind I plan on making room for a Vindicator.
Will see how that goes. Now I have to get back to working on that Vindicator....
My list:
1750 Pts - Mixed CSM
HQ: Daemon Prince (1#, 155 Pts)
1 Daemon Prince
Wings; Lash of Submission; Mark of Slaanesh
HQ: Daemon Prince (1#, 200 Pts)
1 Daemon Prince
Wings; Bolt of Change; Mark of Tzeentch; Warptime
Troops: Khorne Berzerkers (9#, 243 Pts)
7 Khorne Berzerkers
1 Skull Champion
Power Fist
1 Rhino
Troops: Plague Marines (9#, 274 Pts)
7 Plague Marines
Flamer (x1); Meltagun (x1)
1 Plague Champion
Power Fist
1 Rhino
Troops: Plague Marines (9#, 274 Pts)
7 Plague Marines
Flamer (x1); Meltagun (x1)
1 Plague Champion
Power Fist
1 Rhino
Troops: Noise Marines (5#, 150 Pts)
5 Noise Marines
Blastmaster; Bolter (x2); Sonic Blaster (x2)
Heavy Support: Obliterators (2#, 150 Pts)
2 Obliterators
Heavy Support: Obliterators (2#, 150 Pts)
2 Obliterators
Heavy Support: Obliterators (2#, 150 Pts)
2 Obliterators
Total Roster Cost: 1746
It seems this army has trouble playing against horde armies, particularly, Tyranids. Against other elite or MEQ armies, I usually do well enough. In the last two tournaments, I have faced off against the Bugs three times (that's half of my games). My record against them is two draws with one loss. My problem is that I can not kill the big bugs fast enough with the Obits and still manage the large squads bearing down on me. So with that in mind I plan on making room for a Vindicator.
Will see how that goes. Now I have to get back to working on that Vindicator....
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