Eventually, I'll upload photos of our armies on here (Ash Loyalists/Chaos, my Loyalist/Chaos, etc). Unfortunately, I'm not very good with Blogger yet ;). So, here is a start
AgeOfEgos Loyalists
AshAxes Loyalists
I plan on adding this to the side bar as well so users can easily see our armies with a click. The only method I can figure out is to make a list of links to the right, which will redirect to posts that I artificially age (So they can remain static). However....if any Blogger gurus out there have any other tips I'm all ears :).
Ryan
Saturday, December 19, 2009
Saturday, December 5, 2009
My Scars List for Adepticon Take 2
Well, after a few games now I've altered my list a bit and it's feeling more optimized. I was concerned with light armor, as I didn't want my Heresy Bikes/Thunder Cav being fed light vehicles then spammed with plasma cannons or what have you once they were piled up. So...las cannons were in order! I have melta to cover the heavies but felt I needed something to reach out for light armor. Devs/Long Fangs are out, as that goes against my theme of Scars (all mounted). So what about utility Preds, with a single twin-linked las? Fits the Scars fluff of no side sponsons on their Preds, keeps them pretty cost efficient and gives me some range light AT;
Wolf Lord
--Heresy Bike (Counts as ThunderCav)
--Storm Shield
--Wolf Claw
--Runic Armor
--Warrior Born
Wolf Guard Pack
--One with combi-melta and Thunder Hammer
--One with combi-melta and Thunder Hammer
--One with combi-melta
Grey Hunter/Scars Tac Squad (Wolf Guard with combi/Thunder hammer goes here)
--9 strong with melta
--Rhino
Grey Hunter/Scars Tac Squad (Wolf Guard with combi/Thunder hammer goes here)
--9 strong with melta
--Rhino
Grey Hunter/Scars Tac Squad (Wolf Guard with combi melta goes here)
--5 strong with melta
--Rhino
Heresy Bike Squad (Thunder Cav counts as) 5 strong
--1 storm shield with melta bombs
--1 storm shield
--1 Thunder Hammer
--1 with melta bombs
--1 with nothing extra
Heresy Bike Squad (Thunder Cav counts as) 5 strong
--1 storm shield with melta bombs
--1 storm shield
--1 Thunder Hammer
--1 with melta bombs
--1 with nothing extra
1 Predator with twin-linked las cannon
1 Predator with twin-linked las cannon
1 Predator with twin-linked las cannon
Plan is preds open up light armor for my Heresy Bike Squads to eat whatever is inside. By the way, many thanks to Blackmoor for talking me into spending some points these guys in the form of shields/unique war-gear. Five T5, unique allocation, two wound models with 3++s....yeah they are a brick.
I have a sac melta squad in the form of the 5 man tac squad with Wolf Guard. 2 melta shots from the rhino port and if I lose them, it's only 130ish points. The Heresy bikes move up behind the smoke popping rhinos. That leaves me 20 marines with two Thunder Hammers as backup to 10 counts as Thunder Cav. It's seemed pretty solid in play test so far, guess we'll see again this weekend.
Only thing I'm concerned about is my Wolf Lord. It's going to be a counts as Khan Primarch...so obviously I want him to be a barney....but he's weighing in at 250 points! The games I've played with him he's absolutely tore up...but still 250 points! :)
Thoughts?
Wolf Lord
--Heresy Bike (Counts as ThunderCav)
--Storm Shield
--Wolf Claw
--Runic Armor
--Warrior Born
Wolf Guard Pack
--One with combi-melta and Thunder Hammer
--One with combi-melta and Thunder Hammer
--One with combi-melta
Grey Hunter/Scars Tac Squad (Wolf Guard with combi/Thunder hammer goes here)
--9 strong with melta
--Rhino
Grey Hunter/Scars Tac Squad (Wolf Guard with combi/Thunder hammer goes here)
--9 strong with melta
--Rhino
Grey Hunter/Scars Tac Squad (Wolf Guard with combi melta goes here)
--5 strong with melta
--Rhino
Heresy Bike Squad (Thunder Cav counts as) 5 strong
--1 storm shield with melta bombs
--1 storm shield
--1 Thunder Hammer
--1 with melta bombs
--1 with nothing extra
Heresy Bike Squad (Thunder Cav counts as) 5 strong
--1 storm shield with melta bombs
--1 storm shield
--1 Thunder Hammer
--1 with melta bombs
--1 with nothing extra
1 Predator with twin-linked las cannon
1 Predator with twin-linked las cannon
1 Predator with twin-linked las cannon
Plan is preds open up light armor for my Heresy Bike Squads to eat whatever is inside. By the way, many thanks to Blackmoor for talking me into spending some points these guys in the form of shields/unique war-gear. Five T5, unique allocation, two wound models with 3++s....yeah they are a brick.
I have a sac melta squad in the form of the 5 man tac squad with Wolf Guard. 2 melta shots from the rhino port and if I lose them, it's only 130ish points. The Heresy bikes move up behind the smoke popping rhinos. That leaves me 20 marines with two Thunder Hammers as backup to 10 counts as Thunder Cav. It's seemed pretty solid in play test so far, guess we'll see again this weekend.
Only thing I'm concerned about is my Wolf Lord. It's going to be a counts as Khan Primarch...so obviously I want him to be a barney....but he's weighing in at 250 points! The games I've played with him he's absolutely tore up...but still 250 points! :)
Thoughts?
Friday, November 20, 2009
So how to arm my Grey Hunter Squads....musings on the new Space Wolf Codex
Well, as you can see from the below posts I'm slowly constructing a list for my Scars based on the new Wolf dex. While I think I've got a nice Cav list down, I'm still debating on my Grey Hunter squads. Basically, I want to add a Power Fist to my squad (As Ash has finally convinced me that you need a PF) but I'm not thrilled with a one attack Power Fist. With most things needing 4's to hit with your Power Fist, one attack just doesn't cut it.
So, for those unfamiliar with Space Wolves, the new dex allows you to attach a Wolf Guard leader (Elite choice) to each Grey Hunter squad if you wish, which has benefits as I'll list below....and downsides. If a Grey Hunter squad numbers 10 then you get a free second special....but if you attach a Grey Hunter to a squad of 10 you obviously can't jump in a rhino! So there's the rub if you want to mech up----2nd free special or Wolf Guard Leader? Same basic math first;
Grey Hunter:
Base cost 15 points
Power Fist 25 points
Total 40 points for a Grey Hunter with a Power Fist
Wolf Guard:
Base cost 18 points
Power Fist 20 points
Total 38 points for a Wolf Guard with a Power Fist
So you can see, that due to their cheaper Power Fist the Wolf Guard are actually cheaper than a nilla Grey Hunter. What how do the other benefits/drawbacks play out for Wolf Guard?
Pros:
9 Leadership compared to the GH 8. This allows counter-attack to go off more routinely and obviously helps with pinning/rally tests.
2 Attacks instead of 1. This means if someone charges you they'll be getting 3 Power Fists to their face.
2 points cheaper
Cons:
Giving up 2nd special weapon from the GH squad.
Now, considering the proliferation of mech armies that 2nd melta is pretty required in certain situations. So, I'm considering a compromise...taking a Wolf Guard with Power Fist and combi-melta. This only allows a one time shot with the 2nd melta which means I'll need to be conservative with when I use it. This also raises his cost slightly (43 points now compared to the GH 40) but I think his other benefits are worth those three points. Counter-Attack is pretty reliable at Ld 8 but it's really solid at Ld 9 (84ish% of the time will go off). There seems to be more and more pinning too in 5th, likely due to the multiple tests...so I grab what Ld I can. I also get 2 PF attacks base instead of 1, which on average equates to at least 1 hit.
So, in summary I'm going to run the Wolf Guard Leader in each squad with PF/Combi-Melta for now. Another option I muse over is saying to hell with a one shot combi....and taking two Fists! This would give me 4 PF attacks if I charge or get charged...and 3 base! In my normal Celestial Lion foot army, I do this with Terminator Wolf Guard leaders (They are actually cheaper than a dual PF power armor Wolf Guard, go figure). This army is Scars though, so born in the saddle, everyone gets a ride, etc...so no go there. Thoughts?
So, for those unfamiliar with Space Wolves, the new dex allows you to attach a Wolf Guard leader (Elite choice) to each Grey Hunter squad if you wish, which has benefits as I'll list below....and downsides. If a Grey Hunter squad numbers 10 then you get a free second special....but if you attach a Grey Hunter to a squad of 10 you obviously can't jump in a rhino! So there's the rub if you want to mech up----2nd free special or Wolf Guard Leader? Same basic math first;
Grey Hunter:
Base cost 15 points
Power Fist 25 points
Total 40 points for a Grey Hunter with a Power Fist
Wolf Guard:
Base cost 18 points
Power Fist 20 points
Total 38 points for a Wolf Guard with a Power Fist
So you can see, that due to their cheaper Power Fist the Wolf Guard are actually cheaper than a nilla Grey Hunter. What how do the other benefits/drawbacks play out for Wolf Guard?
Pros:
9 Leadership compared to the GH 8. This allows counter-attack to go off more routinely and obviously helps with pinning/rally tests.
2 Attacks instead of 1. This means if someone charges you they'll be getting 3 Power Fists to their face.
2 points cheaper
Cons:
Giving up 2nd special weapon from the GH squad.
Now, considering the proliferation of mech armies that 2nd melta is pretty required in certain situations. So, I'm considering a compromise...taking a Wolf Guard with Power Fist and combi-melta. This only allows a one time shot with the 2nd melta which means I'll need to be conservative with when I use it. This also raises his cost slightly (43 points now compared to the GH 40) but I think his other benefits are worth those three points. Counter-Attack is pretty reliable at Ld 8 but it's really solid at Ld 9 (84ish% of the time will go off). There seems to be more and more pinning too in 5th, likely due to the multiple tests...so I grab what Ld I can. I also get 2 PF attacks base instead of 1, which on average equates to at least 1 hit.
So, in summary I'm going to run the Wolf Guard Leader in each squad with PF/Combi-Melta for now. Another option I muse over is saying to hell with a one shot combi....and taking two Fists! This would give me 4 PF attacks if I charge or get charged...and 3 base! In my normal Celestial Lion foot army, I do this with Terminator Wolf Guard leaders (They are actually cheaper than a dual PF power armor Wolf Guard, go figure). This army is Scars though, so born in the saddle, everyone gets a ride, etc...so no go there. Thoughts?
Labels:
40k,
Adepticon,
marines,
Space Wolves
Tuesday, November 10, 2009
Adepticon 2010
Since Age posted his list I thought I would do the same. I plan on using my Chaos Marines and the only restriction I am going to use is......no lash! That's right, I'm going to leave arguably the best piece of war-gear in the codex on the bench. So with that, here's is my first draft:
1850 Pts - Chaos Marines Roster - Adepticon List 2010
HQ: Abaddon the Despoiler @ 275 pts
5 Khorne Berzerkers @ 105 pts
Chaos Land Raider @ 250 pts Daemonic Possession; Combi-melta
HQ: Daemon Prince @ 200 pts Wings; Mark of Tzeentch; Bolt of Change; Warptime
7 Plague Marines @ 284 pts Personal Icon; Meltagun x2;
1 Plague Champion with Power Fist
1 Rhino
7 Thousand Sons @ 286 pts
1 Aspiring Sorcerer with Bolt of Change and Meltabombs
1 Rhino
3 Obliterators @ 225 pts
3Obliterators @ 225 pts
Total Roster Cost: 1850
This is the list I will begin play-testing. Thousand Sons are a unit I want so much to like, but I have a sneaking suspicion I will be trading them out for another unit of Plague Marines. This list is also a departure for me because of how few troops I have. It doesn't seem right but I want to get out of my safety zone a bit.
I'll keep you posted.
Ash
1850 Pts - Chaos Marines Roster - Adepticon List 2010
HQ: Abaddon the Despoiler @ 275 pts
5 Khorne Berzerkers @ 105 pts
Chaos Land Raider @ 250 pts Daemonic Possession; Combi-melta
HQ: Daemon Prince @ 200 pts Wings; Mark of Tzeentch; Bolt of Change; Warptime
7 Plague Marines @ 284 pts Personal Icon; Meltagun x2;
1 Plague Champion with Power Fist
1 Rhino
7 Thousand Sons @ 286 pts
1 Aspiring Sorcerer with Bolt of Change and Meltabombs
1 Rhino
3 Obliterators @ 225 pts
3Obliterators @ 225 pts
Total Roster Cost: 1850
This is the list I will begin play-testing. Thousand Sons are a unit I want so much to like, but I have a sneaking suspicion I will be trading them out for another unit of Plague Marines. This list is also a departure for me because of how few troops I have. It doesn't seem right but I want to get out of my safety zone a bit.
I'll keep you posted.
Ash
Sunday, November 8, 2009
Adepticon List...maybe
So I'll be going, along with Ash to Adepticon this year. Last year we participated in the Team Tournament (As Team Opposing Forces, go figure). This year we're not doing the team tournament again but instead will be competing in the 40k Championships and Combat Patrol. Last year we used Combat Patrol as an ice breaker for Adepticon (Our first trip) and it proved great fun. Strange enough, out of a pool of 90 or so players and only three games....we ended up paying each other :). So, we naturally tied...considering we practiced our lists against each other this wasn't a tremendous shocker. Still, it was good fun.
Anyways, I plan on doing a heresy era army this year and will likely use the Wolves dex. I really think the Wolf dex captures the way Marines are meant to be played...and vanilla Marines are just plain boring after using this dex. I think I'm going the Scars route for my heresy army, with Custodes allies (Grey Knights)..... but will be doing mixed mech. I could do all bikes but reading up on the Scars, I learned they actually use all mech (Mounted only)....not really all bikes. So, Dreads and Long Fangs are out and everything needs a ride. Here is my first trial list;
The Great Khan
--Wolf Lord with Wolf Claw (Scimitar)
--Thunder-Wolf Mount (Heresy Jetbike)
--Runic Armor
--Warrior Born
5 Grey Knights
--Incinerator
--Brother Captain has Hood
10 White Scars (Grey Hunters)
--Melta
--Melta
--One model with dual chain swords (Mark of Wulfen)
--One model with Power Fist
--Mounted in Rhino
10 White Scars (Grey Hunters)
--Melta
--Melta
--One model with dual chain swords (Mark of Wulfen)
--One model with Power Fist
--Mounted in Rhino
10 White Scars (Grey Hunters)
--Melta
--Melta
--One model with Power Fist
--Mounted in Rhino
7 Relic Heresy Jet bikes (Wulfen Cav)
--One Thunder Hammer
--One Storm Shield
--One Melta Bomb
Custodes Land Raider
--EA
--Smoke Launchers
So, 1848. Plan is pretty simple, advance Rhinos/Land Raider with Khans Heresy Jet-Bike squad trailing. On the next turn, I can split into three combat blocks (Khan----Custodes Term----Jet-Bike/ThunderWulf squad) or stay into two mass blocks. So two hammers, followed up by 30 Marines with counter-attack/meltas and power fists.
I have some psychic defense with the Ld. 10 Super Hood ™. I should be able to handle hordes fairly well and have two hammers for elite HTH units. Only thing that concerns me is a Chimera congo line, as my firepower is midfield. Then again, I don't care if I lose against IG quickly...as I find them rather boring to play against ;). I guess I'll have more time to get another drink if I face that list.
Anyways, I plan on doing a heresy era army this year and will likely use the Wolves dex. I really think the Wolf dex captures the way Marines are meant to be played...and vanilla Marines are just plain boring after using this dex. I think I'm going the Scars route for my heresy army, with Custodes allies (Grey Knights)..... but will be doing mixed mech. I could do all bikes but reading up on the Scars, I learned they actually use all mech (Mounted only)....not really all bikes. So, Dreads and Long Fangs are out and everything needs a ride. Here is my first trial list;
The Great Khan
--Wolf Lord with Wolf Claw (Scimitar)
--Thunder-Wolf Mount (Heresy Jetbike)
--Runic Armor
--Warrior Born
5 Grey Knights
--Incinerator
--Brother Captain has Hood
10 White Scars (Grey Hunters)
--Melta
--Melta
--One model with dual chain swords (Mark of Wulfen)
--One model with Power Fist
--Mounted in Rhino
10 White Scars (Grey Hunters)
--Melta
--Melta
--One model with dual chain swords (Mark of Wulfen)
--One model with Power Fist
--Mounted in Rhino
10 White Scars (Grey Hunters)
--Melta
--Melta
--One model with Power Fist
--Mounted in Rhino
7 Relic Heresy Jet bikes (Wulfen Cav)
--One Thunder Hammer
--One Storm Shield
--One Melta Bomb
Custodes Land Raider
--EA
--Smoke Launchers
So, 1848. Plan is pretty simple, advance Rhinos/Land Raider with Khans Heresy Jet-Bike squad trailing. On the next turn, I can split into three combat blocks (Khan----Custodes Term----Jet-Bike/ThunderWulf squad) or stay into two mass blocks. So two hammers, followed up by 30 Marines with counter-attack/meltas and power fists.
I have some psychic defense with the Ld. 10 Super Hood ™. I should be able to handle hordes fairly well and have two hammers for elite HTH units. Only thing that concerns me is a Chimera congo line, as my firepower is midfield. Then again, I don't care if I lose against IG quickly...as I find them rather boring to play against ;). I guess I'll have more time to get another drink if I face that list.
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