Monday, September 27, 2010

1850 Blood Angels....playing around


So, after playing all jump angels a few times, I've came to the conclusion that all reserve DOA style won't work...or at least it won't work well. When the enemy knows they have the first turn free to move/pop smoke/whatever...well it's easier for them to prepare. So I've been playing around with a Dante list...

Dante
Honor Guard w/ Packs
Flamer x 4
Melta x 4

Sang Priest----x 3
One in power armor
Two with Jump Packs and power weapons

Sang Guard x 5
Power Fist
Infernus pistol x 1

Sang Guard x 5
Power Fist

Assault Squad x 10
2 Meltas
Powerfist Sarg

Assault Squad x 10
2 Meltas

Devs x 6
4 ML

Devs x 6
4 ML



4 scoring units
8 ML shots
10 Melta/Infernus Pistol shots
A great deal of HTH death

So, setup the Devs in cover with a Priest bubble for both....or if I setup/go 2nd I can spread them to different corners for overlapping fire and put the priest in the group across from the most firepower. Other Priest goes with a Sang Guard unit, other with the PF Assault Squad. Dante drops with no scatter within the Honor Guard Squad...which gives me 5 melta shots where ever I want (Or 4 flamers and a melta).

If they want to do the 'move 12 and pop smoke' 2nd turn that's fine, as they'll take 8 ML shots the first turn anyways. They choose to try to get my FNP in cover Devs off the board 1st turn, that's fine too as next turn I'll be dropping several melta shots.

Think I'll give it a go this weekend.

Thursday, September 9, 2010

Grytz has opened a store! Check it out...


I've used Grytz for commission pieces several times over the past couple/three years (Man time flies?). He's always been punctual, honest and turned out awesome pieces...so when he gave me an email stating he was opening his own store...well I had to share it on here. The guy is a class act and will churn out some awesome stuff. Man it's a good time to be a 40k gamer with all the indie shops opening. I really hope to see him succeed as not only is he talented but he's honest...which believe me from failed experiences...is rare combination to find in the online conversion world....

http://hitechminiatures.com/#


I won't go into details about his plans for this coming Christmas...but safe to say if you're a 40k fan/historian......you're going to be happy. You can check out his stuff on CMON under GrytzMinis.

Sunday, September 5, 2010

Xenos you say? Heresy!



So I'm finally going to start a non-power armor army (Well, I have Daemons but Daemons are Daemons). Eldar have always intimidated me as a painter...and the only way to get better is to challenge yourself right? So the Space Elves it is...or at least my version. First rule is----no vehicles! I've played Mechdar enough to hate it and be bored with it...so I'm not going to return the favor :). So Footdar it is, certainly not original but I like the idea of it. Basically going to do Iyanden with some Harlies thrown in (Because I like the models and that's all that matters!). Here are my first goes;


Obviously bases aren't done....but I'm planning on using DragonForge designs "Lost Empires" as they befit Eldar. Slow project for sure but here is my plan;


FW Avatar
Farseer with Seer Council on bikes from Chapter House

Harlies
Wraithguard

Three units of Guardians x 10 with Lances/Spirit Seers

Wraithlords

....and no fething grav tanks! Hope it works!

Monday, August 9, 2010

Well since Mike hasn't, I will--look at his Nurgle Army!

Mike is breaking down and getting rid of one of his armies; Nurgle Death Guard. Beautiful army and equally as deadly, as I've found at many a weekend (#!$@#$ Plague Marines, unless you are using 30 marines to shoot/assault them, don't bother!). Anyways, I'll let his pics speak for themselves;






The rest of his auctions, including display table, army transport, etc....

Ebay Auctions

Sunday, July 18, 2010

Warhammer Fantasy! Yes, really!



First, apologies for the lack of updates! It's been a pretty crazy month but hopefully we should be back on a semi-regular update schedule. We've actually taken a break from 40k the last couple of weekends and tried something new. Mike and I gave 8th Edition a spin to see how the latest rules changed the game we both loved setting up for....and hated playing!

To explain, I think I can speak for both of us in saying, 7th Edition Fantasy felt like clocking in at a new job. It was exciting getting there, meeting people and setting up....then very quickly you realized it's still a freaking job. Well, 8th is much different! Notably, your warriors actually kill people in hand to hand! Before, you would run up to the enemy, maybe kill one with your 30 guys in a block...then seemingly all your warriors would drop weapons, grab calculators and decide who had to run away. Pretty dull stuff.

So, without going into a detailed review of 8th (There are so many of those out there), suffice to say stuff dies to other stuff now. Your guys actually use the weapons and not the calculators this edition. I decided to give me a Wood Elves a go this past weekend after hearing all the doom and gloom and ran the following;




SpellS. Lvl 4--------Life (duh)
Wand for reroll dispell (duh)

Branch, Lvl 1 w/ TS + Cluster for +1 dispel dice

Glade Guard x 10 w/ musician
Glade Guard x 10 w/ musician
Dryads x 8
Dryads x 8
Glade Riders x 5

Treekin x 6
Treekin x 4

Treeman (woman in my case, Treeperson for the PC crowd)
Great Eagle


Mike and I are still learning the new rules but they performed very well.



My mini-review;

Lvl 4 SS w/ Lore of Life: Pretty much a must in this edition I think. Too bad, as I wanted to run two Tree(Persons!)....but Lvl 4 w/ Wand = Pretty tough dispel phase. Plus access to Lore of Life is a must with Treekin.

Treekin are freaking insane. They are hands down the best looking unit for a WE in 8th right now. They love Life spells and pretty much stomped anything I pointed them at (Chaos Warriors, Knights, etc.) I think either go 3X2 for rank or 4x1 for attacks (Of course, don't forget free reform if you win to add to that front rank...). They rocked out and I was still shorting them attacks!

TreeWoman (Treeperson for the PC crowd) rocks now but to be fair I wasn't playing against a heavy WM army, as he only had one HellCannon and it raged a few times. I would be nervous playing them against a Dwarf/Empire player though considering the non-guess nature of WM now....again Life Lore is a must if you take one.

Glade Guard: They still move, shoot and plink away units. Still a solid choice and two ranks makes them slightly less unwieldy.

Dryads: I put one group in a forest to make them stubborn, tied up a chaos knight unit for a round/two. The other group killed some Maurader Cav but then died later to Chaos Warriors. Unsure on them yet but Skirmish movement rules blow! Easily the worst change in 8th.

Eagles: Can still bait Frenzy units due to TLOS, can still threaten wizards....and no longer takes up a 'slot' in Rares..just 50 pts of your 25%....so I'm thinking 1-2 look pretty good.

Glade Guard: Unsure yet. Vanguard move put me in a good position to harass...but meh, dunno.




So...contrary to belief, I don't think the sky is falling for Wood Elf players. We'll still have some bad rock, paper scissor matchups (Daemons will still be nasty as will Empire/Dwarf gunlines)....but I think that's just 8th edition until they get a proper Armybook redux going.