Sunday, November 8, 2009

Adepticon List...maybe

So I'll be going, along with Ash to Adepticon this year. Last year we participated in the Team Tournament (As Team Opposing Forces, go figure). This year we're not doing the team tournament again but instead will be competing in the 40k Championships and Combat Patrol. Last year we used Combat Patrol as an ice breaker for Adepticon (Our first trip) and it proved great fun. Strange enough, out of a pool of 90 or so players and only three games....we ended up paying each other :). So, we naturally tied...considering we practiced our lists against each other this wasn't a tremendous shocker. Still, it was good fun.

Anyways, I plan on doing a heresy era army this year and will likely use the Wolves dex. I really think the Wolf dex captures the way Marines are meant to be played...and vanilla Marines are just plain boring after using this dex. I think I'm going the Scars route for my heresy army, with Custodes allies (Grey Knights)..... but will be doing mixed mech. I could do all bikes but reading up on the Scars, I learned they actually use all mech (Mounted only)....not really all bikes. So, Dreads and Long Fangs are out and everything needs a ride. Here is my first trial list;


The Great Khan
--Wolf Lord with Wolf Claw (Scimitar)
--Thunder-Wolf Mount (Heresy Jetbike)
--Runic Armor
--Warrior Born

5 Grey Knights
--Incinerator
--Brother Captain has Hood

10 White Scars (Grey Hunters)
--Melta
--Melta
--One model with dual chain swords (Mark of Wulfen)
--One model with Power Fist
--Mounted in Rhino

10 White Scars (Grey Hunters)
--Melta
--Melta
--One model with dual chain swords (Mark of Wulfen)
--One model with Power Fist
--Mounted in Rhino

10 White Scars (Grey Hunters)
--Melta
--Melta
--One model with Power Fist
--Mounted in Rhino

7 Relic Heresy Jet bikes (Wulfen Cav)
--One Thunder Hammer
--One Storm Shield
--One Melta Bomb

Custodes Land Raider
--EA
--Smoke Launchers


So, 1848. Plan is pretty simple, advance Rhinos/Land Raider with Khans Heresy Jet-Bike squad trailing. On the next turn, I can split into three combat blocks (Khan----Custodes Term----Jet-Bike/ThunderWulf squad) or stay into two mass blocks. So two hammers, followed up by 30 Marines with counter-attack/meltas and power fists.

I have some psychic defense with the Ld. 10 Super Hood ™. I should be able to handle hordes fairly well and have two hammers for elite HTH units. Only thing that concerns me is a Chimera congo line, as my firepower is midfield. Then again, I don't care if I lose against IG quickly...as I find them rather boring to play against ;). I guess I'll have more time to get another drink if I face that list.

2 comments:

Blackmoor said...

Well, I like the theme of a pre-heresy White Scars army and the Space Wolf codex works well with it.

You can’t go wrong with Grey Hunters with 2 Melta Guns.

The only thing I would change is the Thunderwolf Cavalry. I wrote a little bit about them on the Blood of Kittens blog http://bloodofkittens.com/?p=1939

My though is that if you are going to spend that much on them, then don’t get stingy with the wargear. Take wargear so they are all different so you can apply a wound to each model before you remove one, and take a couple of Storm Shields so when you do take some Ap 3 or strength 10 hits you can put it on them, etc. They are so good, you want to protect your investment.

AgeOfEgos said...

Hey Blackmoor,

Thanks for responding, I completely agree with you about the Cav and since I put this post up I played a game. I did the unique/allocate deal like the following;

1 Cav w/ ThunderHammer
1 Cav w/ SS and Melta bomb
1 Cav w/ SS
1 Cav w/ Melta bomb
1 Cav with original equipment

The Wolf Lord led this squad and split off midgame to go handle units. At the end of the game, this unit had eaten through about 20 Plague Marines and taken Oblit/Predator fire all game...and I didn't lose a cav. Of course, this is a friend that hasn't played for a month...so he's a bit rusty..but still seeing those odds play out on the table really made me understand how tough they are.

AT seems lacking but I figured as much. I'll just have to give up the initiative to mech once I lose my rhinos.

Another change I'm considering is Wolf Guard in place of GH Power Fists..but I'm going to make a post about that. Thanks again for taking the time to post/look it over.

Ryan