Saturday, December 5, 2009

My Scars List for Adepticon Take 2

Well, after a few games now I've altered my list a bit and it's feeling more optimized. I was concerned with light armor, as I didn't want my Heresy Bikes/Thunder Cav being fed light vehicles then spammed with plasma cannons or what have you once they were piled up. So...las cannons were in order! I have melta to cover the heavies but felt I needed something to reach out for light armor. Devs/Long Fangs are out, as that goes against my theme of Scars (all mounted). So what about utility Preds, with a single twin-linked las? Fits the Scars fluff of no side sponsons on their Preds, keeps them pretty cost efficient and gives me some range light AT;



Wolf Lord
--Heresy Bike (Counts as ThunderCav)
--Storm Shield
--Wolf Claw
--Runic Armor
--Warrior Born

Wolf Guard Pack
--One with combi-melta and Thunder Hammer
--One with combi-melta and Thunder Hammer
--One with combi-melta


Grey Hunter/Scars Tac Squad (Wolf Guard with combi/Thunder hammer goes here)
--9 strong with melta
--Rhino

Grey Hunter/Scars Tac Squad (Wolf Guard with combi/Thunder hammer goes here)
--9 strong with melta
--Rhino

Grey Hunter/Scars Tac Squad (Wolf Guard with combi melta goes here)
--5 strong with melta
--Rhino

Heresy Bike Squad (Thunder Cav counts as) 5 strong
--1 storm shield with melta bombs
--1 storm shield
--1 Thunder Hammer
--1 with melta bombs
--1 with nothing extra

Heresy Bike Squad (Thunder Cav counts as) 5 strong
--1 storm shield with melta bombs
--1 storm shield
--1 Thunder Hammer
--1 with melta bombs
--1 with nothing extra

1 Predator with twin-linked las cannon
1 Predator with twin-linked las cannon
1 Predator with twin-linked las cannon



Plan is preds open up light armor for my Heresy Bike Squads to eat whatever is inside. By the way, many thanks to Blackmoor for talking me into spending some points these guys in the form of shields/unique war-gear. Five T5, unique allocation, two wound models with 3++s....yeah they are a brick.

I have a sac melta squad in the form of the 5 man tac squad with Wolf Guard. 2 melta shots from the rhino port and if I lose them, it's only 130ish points. The Heresy bikes move up behind the smoke popping rhinos. That leaves me 20 marines with two Thunder Hammers as backup to 10 counts as Thunder Cav. It's seemed pretty solid in play test so far, guess we'll see again this weekend.

Only thing I'm concerned about is my Wolf Lord. It's going to be a counts as Khan Primarch...so obviously I want him to be a barney....but he's weighing in at 250 points! The games I've played with him he's absolutely tore up...but still 250 points! :)

Thoughts?

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