Monday, September 27, 2010

1850 Blood Angels....playing around


So, after playing all jump angels a few times, I've came to the conclusion that all reserve DOA style won't work...or at least it won't work well. When the enemy knows they have the first turn free to move/pop smoke/whatever...well it's easier for them to prepare. So I've been playing around with a Dante list...

Dante
Honor Guard w/ Packs
Flamer x 4
Melta x 4

Sang Priest----x 3
One in power armor
Two with Jump Packs and power weapons

Sang Guard x 5
Power Fist
Infernus pistol x 1

Sang Guard x 5
Power Fist

Assault Squad x 10
2 Meltas
Powerfist Sarg

Assault Squad x 10
2 Meltas

Devs x 6
4 ML

Devs x 6
4 ML



4 scoring units
8 ML shots
10 Melta/Infernus Pistol shots
A great deal of HTH death

So, setup the Devs in cover with a Priest bubble for both....or if I setup/go 2nd I can spread them to different corners for overlapping fire and put the priest in the group across from the most firepower. Other Priest goes with a Sang Guard unit, other with the PF Assault Squad. Dante drops with no scatter within the Honor Guard Squad...which gives me 5 melta shots where ever I want (Or 4 flamers and a melta).

If they want to do the 'move 12 and pop smoke' 2nd turn that's fine, as they'll take 8 ML shots the first turn anyways. They choose to try to get my FNP in cover Devs off the board 1st turn, that's fine too as next turn I'll be dropping several melta shots.

Think I'll give it a go this weekend.

3 comments:

Schnitzel said...

Yes! Some one else with a Dante/HG Combo! I like the Priest+Devs in cover as well, or in general really... Not a fan of the Sang Guard though...
Looks like a fairly solid list though. 'Gratz.

theirontower said...

Dante + HG for Hit and Run is the way to go, Keeps my 4x Flamers/4x Melta's firing and not stuck in the assault!

AgeOfEgos said...

Well, we'll see how it works this weekend. I've had great success with the honor guard but typically run Methamphetamine/Mephiston. I'll give Dante his day in the sun though and see.